For my MSc masters project at NCCA, Bournemouth University I implemented the SIGGRAPH 2013 paper:
Implicit Skinning: Real-Time Skin Deformation with Contact Modeling by R. Vaillant, L. Barthe, G. Guennebaud, M.-P. Cani, D. Rhomer, B. Wyvill, O. Gourmel and M. Paulin
I made a standalone program with C++, OpenGL and QT importing skeleton and animation with AssImp from Maya. The program is multithreaded.
You can download the thesis here : Implicit Skinning Implementation
A big thanks to my family, the professors at NCCA Bournemouth University, my friends and to Rodolphe Vaillant for the support !
Find below the video of the results. A more technical video about the technique will come as well, hopefully : )